Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels, by Scott McCloud

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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels, by Scott McCloud

Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels, by Scott McCloud


Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels, by Scott McCloud


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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels, by Scott McCloud

"Magnificent! The best how-to manual ever published." — Kevin Kelly, Cool Tools

Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Both comic book devotees and the uninitiated will marvel at this journey into a once–underappreciated art form.

Product details

Paperback: 264 pages

Publisher: William Morrow Paperbacks; 1 edition (September 5, 2006)

Language: English

ISBN-10: 0060780940

ISBN-13: 978-0060780944

Product Dimensions:

6.8 x 0.6 x 10.2 inches

Shipping Weight: 1.2 pounds (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

185 customer reviews

Amazon Best Sellers Rank:

#24,507 in Books (See Top 100 in Books)

First, my review of the physical aspect of the book I received: Looks like it was a used book, lots of bent corners, edges were worn.The first two-thirds of the entire book are dedicated to the history/psychological analysis of comics; very little in terms of how to actually do anything. Great for history buffs, a waste of time for anyone looking to learn how to make comics. This is the same info McCloud wrote in his other book "Understanding Comics; The Invisible Art". Same books, different covers.The last third part of the book McCloud finally starts to write about technique (briefly though as he again wanders off into the philosophy of Comics).I did find a few useful pages which actually came close to a hands-on guide; where he showed examples of character facial expressions and when he wrote about the effect of different pens.Don't get me wrong, McCloud is a good writer and illustrator. My gripe is that I was expecting more hands-on techniques on how to make comics, in other words a "How To" book instead of a "Comics Are..." book.I found "How to Draw Comics the Marvel Way" by Stan Lee and John Buscema much more helpful in regards to actually make comics.

I really love it BUT why can't this be an e-book for purchase too? I don't really want to purchase any more books. I live in a studio and carry a device to read comics and books.

Excellent, concisely written book. Provides a wonderful spectrum of suggestions, hints, and professional recommendations that assists in pointing an artist in going in a more effective story-telling direction. Touches on topics such as clarity, setting up the scenes, and learning the difference between throwing words and images on a piece of paper and "hoping" the audience gets it versus carefully thinking about, constructing, and presenting images and words effectively to convey a story. I've recommended this book to several other comic artists and writers!

I got this book for a Japanese culture class!I wasn't sure if this book would be good or not, but Scott McCloud really knows what he is talking about! It's super straightforward and easy to understand. He will show you what makes a good comic, and give you for components and formulas for being able to convey what you want graphically! I really like it. Even if you don't like reading or drawing your own comics (who doesn't!?) it's pretty interesting to know that there is an actual art to making comics (it sounds like a pun but I don't intend for it to be! haha).

What an invaluable resource! I am interested in creating my on webcomic but I wasn't sure how or where to start and this book has helped me figure it out! I read it in the span of a few days too because it just flows really well. I also love the bits of humor mixed in, it helps keep the learning portion very lively and entertaining.

If you want to know how to write and understand the mechanics of graphic novels, this is your go-to manual. The entire book is illustrated as the graphic novel so all the elements are immediately understood. My nine year old daughter consumed the chapters and created a comic strip at the end of every chapter. It helped me understand how best to write toward the frames and what words impact the most. Fantastic Book!

I first came across this book in my junior year of college - it was assigned to my animation class as a textbook. When I opened it, I was caught off guard by the fact that the entire book is done in a comic format. As I read, however, the decision to teach visually could not have been more justified."Making Comics" is one of, if not the, best-written sources for understanding visual storytelling that the market has to offer. McCloud begins by explaining the nature of comics - what they are, what different kinds of comics there are - and branches into incredibly detailed coverage of every aspect of the process of creating a comic. McCloud walks the reader through the mechanics of comics (how to frame, write, and illustrate comics most effectively) into the more tricky technical area of facial expressions and how to draw them with clear, practical, and humorous voice. Often, he will illustrate the points he makes within his own comic panels, or in a didactic side panel next to his own commentary. McCloud's guidance extends to how words interact with the art, how to create believable settings, understanding the available tools for creating comics, and a final overview of understanding the world of comics and the many different genres they branch into.To wit, this is a book I've returned to time and time again for reference - and I'm not a professional comic artist by any stretch. This is a valuable piece of reference material for anyone interested in storytelling, expression through visual means, and even some basic human psychology. Whether you're brand new to graphic novels or a longtime fan, this book will forever change how you experience comics in all their shapes and forms.

I bought this book expecting an illustrated how-to on different ways to format scripts for comics. Instead, I found a very fun read on the overall aesthetics of comics as a whole. If you're looking for a book on scripts, you'll be disappointed - there's nothing in here about that - but in fact you won't really be disappointed at all, because it's a must-read for artists AND writers. I would recommend this as part of the curriculum of any Media Aesthetics course, not just for comics but for film and video as well. It illustrates many of the concepts used in filmmaking, and in a much more interesting way than the usual texts. The book is funny, interesting, and above all, timeless. The principles you will learn here as applied to comic books can be translated easily into all forms of visual media. I highly recommend it.

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Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels, by Scott McCloud


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